1.0 - Jam Submission Ready


Well I've done what  I can at this point and going to get some well earned sleep before taking the dive to play some of the other submissions. 

It has been an interesting 10 days and 1 hell of a way to jump back into game development. First true and honest attempt in over 2 years, and happy to release a completed*, playable product. That said there are a myriad of things  I didn't really get to have time to explore or wanted to do. Which I may try to get to and update this once the Voting period is over.

First on the list was the addition of arrows and touch controls on the hud for mobile devices. 

1 mechanic i wanted to include were 'air loss' rooms. basically smaller rooms that had a hull breach in the ship where oxygen use would be increased, and air tight rooms where there was no o2 loss at all.

After that its just alternative room, floor ceiling and wall textures. 

Heck, maybe Ill just come back to this afterwards with just an overhauled ship, larger scope, multiple stages/floors to traverse. increase the difficulty of the puzzles and slow down O2 loss.

Files

1.0.zip Play in browser
4 days ago
0.5.zip 30 MB
5 days ago

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